![]() ![]() The only positive thing I can say about this whole sorry mess is that the original has not been replaced by this game so you can still play that and the two DLC expansions with much better performance and barely any visual difference (that I could see anyway). Sorry I hate to be negative about any game but this really is a poor effort and one we have sadly become accustomed to PC, especially when it comes to Unreal Engine 4 titles! I guess the whole point of this remaster is to sell the game to PS5 and Xbox Series X owners and, if so, then the game is a failure. Goodness knows what they did to this game but from what I've seen even the PS5 and Xbox Series X versions are a mess and rarely hit 60 fps in their performance. The game is constantly jerky and feels absolutely horrible to play. ![]() If I turn off DRS then the framerate plummets to 48 fps in the opening section and even to single digits while turning with some heavy stuttering (shader compilation?). If you encounter a bug not listed above, please contact our support team directly to report issues.Using Dynamic Resolution Scaling is the *only* way I can play this sub-par remaster above 60 fps on the same 1440p Ultra settings that ran at 100+ fps in the original. Though this patch introduces many fixes, our team is still hard at work gathering feedback and implementing further improvements. Fixed disappearing reticle when changing settings during gameplay.Fixed excessive shadow popping bug in Roseway.Material and texture updates to remove visible seams and improve overall visuals. ![]() Fixed bug where EULA needs to be accepted after every launch.Fixed occasional crash when detecting graphics settings on PC.Optimized VFX during combat to address frame rate dips.Optimized graphics settings on PlayStation®5 and Xbox Series X|S. ![]()
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